a lot of really good advice. For a small game, there's a number of engines out there to choose from. Godot, Unity, Unreal, RPG maker, and more. I would choose one that best suits your game idea and dive right into tutorials.
Hello, I'm in my final year in college for a BA in Game Art and I want to focus my personal work on environment design. One thing that I'm most interested in (but am starting late seriously studying) is learning more about lighting. I've always focused on lighting in games and always feel like.. I could do better? I feel…
Hi everyone, sharing my personal work after a very long time. I wanted to do a sci fi corridor type environment so decided to go with Hadley's Hope colony on lv-426 from movie Aliens. My initial plan was to just do a quick keyframe VR concept however after getting positive feedback I will also do a version in Unreal…
so- provided that I enjoy canines- more spicifically wolves, I decided to go with Warwick.... that and I could not quite come up with a concept for another character- but I digress. First we have the initial concept, the blue-grey wolf pelt with red paint, symbolizing the harvest or 'blood moon': Attachment not found. And…
Is this a RTFM Question? If you have a vertex which is not weighted to any bone and the model is offset from the initial pose the skin modifier was applied (due to animations or you moving it around) the vertex will stay at the initial position. This seems to happen here To check: simply disable the skin modifier…
Didn't mean to kill the thread. I saw this yesterday, guy seems a bit clueless to the ethics and functionality, but I can see how more projects like this are likely to occur. AI may initially make projects like this more accessible but I think it's ultimately short sighted. Sure, wide variation can initially be…
- Cut - Diorama 3 "The Approach" Initial Layout and blockout Scene was reverted to the Initial Layout and composition and changed some components in the scene to match the Overwatch style a bit closer. The sketch is very rough, but the main concept already gives me enough information on how to dress the setting. What I was…
And just to drive this point home: There is nothing wrong with your initial bake. The normal map does exactly what it's supposed to do. Weighted vertex normals are more elegant in a way, can probably be compressed better and will show less errors with discrepancies between baker and real time rendering solution, but there…
My suggestion would be to ditch UDK and go for unity. Far better platform for designing a new game with a small team from what i hear. You wont have the graphical power UDK does but you'll be able to go a lot further a lot faster with gameplay mechanics. As others have said you'll likely fail if this is your initial scope,…