Makkon: yeah it's legit alright, I am blown away by leanness, the speed of the program. Endless levels of undo, no lag on anything. Really remarkable. Here's a piece I did (not a tag) to get comfortable with it, had a lot of fun. Neo_God: LOVE the inflatable outfit. Tres chic. Got a tag or two coming in a little bit but I…
Your welding technique is top notch and I don't really mind if it seems too massive, I think it helps to sell the concept. Just two opinions about the cog: it is a bit too thick and a bit under defined in the outer rim. I got in mind something like a bicycle cogwheel. shouldn't it have some sort of spoke (don't know if the…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…
So I have question about scaling inside of Maya. I've imported a Solidworks model way too small. So I wanted to scale it up to the correct size (tried uniform scaling via group, tried scaling at the component level), and the mesh turns to poop in the viewport. Now I'm totally just going to re-import the model into Maya…
Been a little bit since I updated my progress here, so quick dump ^^ Some feedback we got was that the connection between the woods and the sewing room is still quite unclear, and it was suggested that we bridge the two locations by showing the outside of the shop. Currently we're still waiting on more concepts for the…
Thanks a lot Celosia. I use a lot of Higgas groups too :) Have started something like this a while ago, then stacked and fallen deep into a rabbit hole. Your split sharp corners by attribute gave me a fresh idea. So simple.
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
Last week I did two intense modelling sessions, where I tried to make about 10 handpainted low poly models during the span of 5 hours. In the end I didn't manage to do more than 6 assets (so, it's ~45 min on one asset). The aim was to just "model away" and practice without spending too much time on thinking and worrying…
Take out the pop at around 14 secs. At 26 secs, this scream will surely startle some poor employer. :) Dragon shot isn't too bad. Ogre rock shot is not very good. No weight and poor posing. Girl falling is too mechanical. Might be worth uploading to syncsketch so we can frame through it. I think you have potential if you…