[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
Here's some tips Since this concept artist is brilliant and obviously started from a 3D sketch, you can pretty much align everything perfectly (as you can see.) The way I have it set up is I have a Camera Map (WSM) modifier on top of every mesh object's stack. If you naively set this up as a 100% self-illuminated diffuse…
You sound like you're in a crisis of not having established a target platform. What generation/system do you want to target? PS3/360/WiiU can be grouped together, and you've got the current top of the chain with Xbox One/PS4. Decide on a platform group, and then research the rough kinds of specs you'd get; For example if…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
No. This makes no sense because you're telling him this for the wrong reasons. The problem is not that he's using unique textures - it's that his texturing skills aren't good enough to get the most out of those unique textures. Sure, he could mirror some things here and there and arrange his islands better, so his UVing…
i think eric has it spot on, i have always been active in art communities, years ago much more so than now, especially in german ones. when I lost my job I was known by the local artists, I publically said i will be out of a job soon and will be going freelance. But I didn't go freelance 100% straight away. My former…
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
Okay I´m done here! It has been quite a journey with this project and I want drain my brain here. I started with a weird idea and iterate A LOT during this time. At some point I decided to go with the sci-fi theme. It felt right choice at that time but it ended up looking wrong and forced like many said. Then I decided to…