Thanks a lot guys ! I hope I'm going to see some awesome photogrammetry soon :smile: okornyal said: Cool tutorial SEBVHE, although i think the process is not complete until a painting application gets a plugin that allows you to use the clone tool on multiple maps at the same time. My main criteria/question is.. Is there…
I agree, but it seems like that time is long gone. The whole FPS mod phase is over. But i'm hopeful with some recent news from valve and blizzard, both companies seem interested in providing their fans with powerful mod tools, and even compensation! I'm really looking forward to starcraft II, got some really cool ideas i…
Thanks everyone for taking time to answer :) Mr.Bean: Thats my current workflow as i wrote in my post :) Vig: Alchemy is a realy cool program with fun features, completly agree that it would be perfect if the painting was more like photoshop. I understand that photoshop would get confused when trying to content aware fill…
I just want to be able to see the underside of this coat, like on blender: I already tried Tools > Display Properties > Double to no effect. I'm on zbrush 2023.2.1. Help!!!
Hello again people of Polycount, This is our third animation episode. "The Cyclops" We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation. http://www.youtube.com/watch?v=3pZ-LsBPNs4 Thank you for watching our video. -Pool Moon Elephant Lab
UV Toolkit is a set of tools for fast and high-quality creation of UVs for games and films in Blender. UV Toolkit 2.0 main features * straighten UVs * alignment tools * selection tools * check crossing UDIM border * tools for create overlapping UVs * easy use of custom checker textures * customizable pie menus…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…
I have models in my hand that has lots of support loops and some of them are already subdivided. Also I got models from CAD softwares which has terrible topology. I need to optimize them fast for VR game production. Means I have to go very low poly. I need a tool for this. Does Pixyz software works better then decimation…