where'd all the hard surface skills come from dude :P awsome take on the concept man, monkey-bot is looking great (maybe a little squahsing vertically so he's a bit shorter, lower profile and all that). As has been said, monkey could use a little exaggerating, slouching him down a little so his head is coming out lower…
Wow. This looks better. Take the Atomic Order plaque out or redesign it so it looks like a real sigil. Just reads as clip art from Windows XP right now. The head sculpt needs more polishing. Just rip a good one from online, or make one yourself. Wood cabinet needs a higher resolution tileable wood material. It's blurry. It…
Thanks for dropping by, I hadn't heard of that issue, Shep. thanks for the heads up. I'm exporting out of 3ds max and i've tried dumping my normals,redoing them, or exporting them - but it still leaves me with this same issue. I also hadn't heard of that normal map compression issue MoP, thanks for the tip. I tried…
wester: I think what's throwing the idea of purposeless detail is that it is kinda plain at the moment. It is detailed, but not ornate enough to read as "decorative". It reads more like regular production quality armor in a sci-fi setting. Some of that you could likely get away with in texturing, but having a specific…
Hey, thank you Muzzoid! That sounds like a great idea, it's what I internally settled on as well. My only worry would be the bottom view of the hair with this set up, it might still be awkward... I'll have to figure it out when I get there (༎༎゜▽゜) Today, some more blocking out, and some more refining. Did a quick placement…
This sounds like a lot of fun. I've experimented with Art Deco in the past but never really went a hundred percent. After a quick reference trip, off the bat I love metallic motifs and trims as it reminds a whole lot of Gears of War architecture; brick and mortar surrounded by heavy metallic structure. Not sure if I'll be…
Hello Polycount! I am the Lead Character Artist on Glass Egg Character Portfolio Project. This is the first game character that I built with my amazing team at Glass Egg Digital Media. I am responsible for the head, arms, lighting, rendering, and overall look of the character. Nguyen Ngoc Bao did the concept. Lân Ngô did…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…
Eat3D has a new instruction DVD out. Based on this posts title, we'll give you one guess as to what its about. Eat 3d has published a new instructional DVD featuring an in-depth look at rendering characters in Maya using Mental Ray from Tony Reynolds. The video is a 5 hour long session of feeding your brain. Soak in Tony's…
Hey, interested in comissioning someone to sculpt a 3d head for me; the head I'm looking to have created is a stylized 3D comic head to be used on a 1/6 figure. Not looking for the rest of the body to be sculpted, only the head! PM me if you're interested, I'm open to all offers. Thanks!!