This sounds like a lot of fun. I've experimented with Art Deco in the past but never really went a hundred percent. After a quick reference trip, off the bat I love metallic motifs and trims as it reminds a whole lot of Gears of War architecture; brick and mortar surrounded by heavy metallic structure. Not sure if I'll be heading in that direction but it looks great in my head. As for style influences I rather enjoy when both Art Nuvaue and Deco sit somewhere in between, not so straight and angled but not very organic either. Hoping to add some scifi influence as well, Necromonger large heavy exaggerated architecture from Chronicles or Riddick come to mind.
My rough mental concept is an outdoor atrium with a large glass canopy hanging overhead, somewhat of a foyer with stairs leading to an entrance of a hotel or theater. Very much a reception or mingling area for guests. Mood board coming soon, apparently that's a thing. Always called them reference collage.
Still working my block out a bit worked on a couple of marble textures for future use. Still need to figure out some lounging spaces with sofas and tables that will finally bring my ideas together. Thou from here on forward going to start working on some art assets to block in my aesthetic a bit more instead of just general feel. Hopefully that will help with sense of scale, currently it feels a bit off, been struggling with that while blocking in my scene.
I got to admit my environment is a pretty chaotic mess. Probably spent too much time looking at art deco photos/reference. Deadline getting pretty close. Still a lot of work left to do for my scene but I think I might pull trough, maybe. Here is my current progress so far, started doing quite a few trim textures, created a steel and gold material. I keep swapping those two back and forth, really like my steely looking material a lot more than the gold. So far still trying to make sense of the space I crated, still blocking in models here and there until I bake out some textures.
Replacing meshes and applying textures everywhere. Space is more or less blocked in, just trying to make it all cohesive? Feels like I need to polish the metals or textures a bit more, not sure where to approach that. Gold is such a weird metal, looks so fake sometimes. Swapping marble texture on the walls not sure what my final color scheme will be, probably worry about that when I start messing with lighting.
So far still need more work done, got a sub train, a thingy thing, neighboring buildings worry me the most not sure if I have enough time for that. Hoping I can work that center piece into something, 80% more awesome looks a bit tacky. 5 more days!
Wooo extended deadline! Update on work in progress.
For the most part just polishing up except for that train and those ufo building makers? also made some meshes to create some neighboring buildings.
So from the beginning I knew I wanted to create some alien writing, hoping it would add some minor backing to the premise. I imagined that this alien civilization is obsessed with buildings and architecture. So I tried create a font that was influenced by buildings or city skylines with a few of letters focusing on the position of their moon. On top of that their obsession lead them to create large ufo like machines they use as a tool for their creations or hobbies. In hindsight perhaps I shouldn't have focused on elements to far from the scene itself, but the result looks interesting to me. If not at least shoehorning in a scifi feel to the environment.
Still needs lots of love, I'm thankful for the extra time just got.