Hello everyone, I would like to point out my opinion on Epic Games`s Unreal Engine 4 and its simplicity. A little bit of backstory: I am fairly new to games design and all of its different aspects and areas of development. Two years ago I was introduced to the choice between Unity`s game engine and Epic Games` UE4. After I…
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
idk if this is legit but i'll pm you the link and you have to figure it out, sry but if this is old as it seems it might be impossible or a very long adventure to figuring out who owns this and which site is legit.pm.Disclaimer use the link at own risk, i terminated 3rd parties and other things to check it out.
So I went back and changed to lighting around a bit trying to go by those sunset examples. Here's the result: I'm glad you like it! I think this looks better, not so much extreme warm colors.
Hey Eric, thanks for the feedback. Yeah, you're right in that it may be a tad on the dark side. The lighting and Post Processing went through a fair bit of work till I settled on this. I was trying to give the scene a bit more depth and oomph by nudging up the shadow intensity. I might have over cooked it somewhat! At this…
:) Hello everyone! It's my first day here. I might be a little out of place here because I am working on a 3D animation film and not a videogame. But all the same I need to float this anyway... I am working on a script for an animated film about the English rock group Led Zeppelin. The film is called "Friends" and takes…
Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…
(And fixed) Was just gonna say that the whole project will be hand painted so you'll see bits of it in there as it gets done. Still experimenting with style at this point. I have been told 'Cyberpunk Children's Book Noir'. It may be beyond me but I'll try.