I just want to be able to see the underside of this coat, like on blender: I already tried Tools > Display Properties > Double to no effect. I'm on zbrush 2023.2.1.Help!!!
Hello guys, Well, what I have so far : - https://code.google.com/p/blur-dev/w/list Also found other thread on tech-artists.org and cgtalk.com. But wondering if there is any cool resource over the web with more example. (blog?) I already wrote tools for the complete pipeline for the 3dsmax team for exports process such as…
I have models in my hand that has lots of support loops and some of them are already subdivided. Also I got models from CAD softwares which has terrible topology. I need to optimize them fast for VR game production. Means I have to go very low poly. I need a tool for this. Does Pixyz software works better then decimation…
Hello ^^ everyone im new to this forum and practicing 3D modeling, who's commissioning some friends atm to make some 3D character's. there being modeled using 3D max and Zbrush, for a couple of projects im planning. here are some renders of the characters WIP Cammy…
This thread has really helped me better frame my thoughts around AI generated art. The biggest surprise for me is how it's happening faster than I had expected and the most valuable part of the tool (the image dataset) is the least expensive (monetarily). While it's super awesome seeing such advancements technologically…
It is standard procedure to deny embargoed/warfaring countries and or areas access to dual-use items/ non listed dual-use goods. 3D Software can fall into the above mentioned dual use categories. When you can´t ensure its not falling into the hands of the other side, it might be ruled to deny it to both sides. ZBrush can…
Most probably it's from some non tilable gradient or 2d transform in Designer but nothing you couldn't easily fix just in Photoshop pattern preview and mesh transform on a smart object if searching through Designer graph is too much of a pain. Sampler has some automated tool too but imo works so so.
Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…
Good read, sums up my frustrations with the industry pretty well. What bothers me is there isn't a creative outlet for talented hard working game designers and artists who want to try something new with other like minded designers. We all just throw our portfolios out there and randomly end up where we end up, studio A…