I'm aware of the the show() and showProperties() functions in maxscript but as far as I know this information is only printable and not usable within the script. What I need is a way of looping through the properties of object/material/render and collecting the setting of each one into an array, is there any way to go…
Ert Dermp I'm feelin' this ones pretty much done no? I had some fun setting up shape keys in the face (originally to achieve that smirk he has). Think I'll record me messing around with it, can get some pretty funny results. :poly124: CnC always appreciated. :)
I don't really want to use the word "reuse" as it might sound like it's diminishing its purpose, but what I'm trying to say is how come when a 3D piece gets made there isn't more of a "continuity" to it? Like sometimes I would see one artist might have made this fantasy character and then next is a swordsman, and then this…
@VinceOrcis I completely agree with the fulfillment part. I got into CGI years ago because of videogames but if I had to make the same choice nowadays I would never try to work in this industry, it's just setting oneself up for suffering and I feel nothing but discontent for everything that has surrounded it for the last 8…
And properly setting up lights that affect certain sets of objects (using the Lighting Channels settings) will boost speed for renders. Hey, I've tried everything to get Swarm to work, let us know if it works right now, or in a later release... It's driving me nuts. Here is what I did so far: Vista64 - Swarm works on local…
Its funny cause that is very similar on how we started this project as well. Building patterns that I could only determine, hiding sequences that could only be read by particular methods. .. I've found that I am not the only one who has thought of this. Its in the back of most modeller's minds I think . Unfortunately most…
Copy paste from old thread: check boxes to bake Diffuse / normal / AO in one go, maybe even the possibility to add custom slots where you could add you own map to render by default. Maybe there is a way to do it right now but I don't see any right now (I liked it in previous versions and kinda miss this). Just let me put a…
We are looking for animators to help us animate low poly pets for our upcoming 3rd person mobile title. Here is a list of the type of animations we’re after: Idle Happy (high extra happy energy) Idle Standard (Normal happy energy) Idle Sad (sick sleepy low energy) Walk L Walk F Walk R Run L Run F Run R Affection Sit Beg…
@perna its great that your serious about this but i find the idea that the "best" modeling tool set can be determined through casual discussion and ad hock examples by a group of highly partial modelers on a polycount thread a bit silly. whos the judge ? essentially everyone defends there work flow and choice of tools…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…