Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…
Hello :) I'm looking for a
solution to capture complex mechanical parts from the real world to reassemble them digital. The options I'm
aware of are photogrammetry and CAD-scanning. Are there more
possibilitys and which one is the most practical method for
visualisation? For the visualisation i prefer Maya. Are there…
I suggest you open up the anatomy book. Right now the face proportions are just wrong, even for a character you may consider to be stylized. The face should at least be in proportion with itself. The proportions are squashed together horizontally. His eyes are too close together. Corners of the mouth aren't far back…
Hi polycount, been mostly in lurk mode for years with the odd post here and there, but time to end that with my character! This is a college assignment where I must make my character with 16k~ tris. Silhouette drawing : More fleshed out concept : Base Mesh : Right now I'm up to this So far the main areas I've worked on are…
I always try to draw in my sketchbook whenever I can. Sometimes I feel it's a little too much and I'll end up with far more sketches and unfinished work as apposed to finished pieces. Back in the day and the main driving force behind me getting into art were graphic novels and lately I've been getting pretty into pen and…
[ QUOTE ] The government stages this huge conspiracy to murder thousands of US citizens and military personnel in order to justify a war with our long hated arch nemesis, Afghanistan. [/ QUOTE ] It's not so far-fetched. Did you check out the link I posted earlier? In the past, the government has drawn up plans to do…
I think it will only benefit characters that will always look a certain way, environments you will revisit over and over, or hardware like vehicles or weapons. Other than that, the amount of work that will go into creating new environments, new characters, new outfits just won't be worth it in the long run. The stuff you…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Oof - 2011! Let's get things started off with a bang with some goods found right here at Polycount. Pixar knows what's up https://www.youtube.com/watch?v=UwoPtQevOTE I saw this video over the holidays - (thank you Rick Stirling!) - and loved it enough to remember to show it to you here today. If you know me outside of what…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…