I was pointed in this direction by my teacher earlier today. It's a nifty little script that you guys might like if you don't already know of it. Instead of adding your support edges with Connect and Swift Loop you can just run this script in your modifier stack and it's completely nondestructive! Not sure if you're…
Hi. I have just released a new object placement script for max. The script simply places instances of a selected object, to the surface of an other (target object), fallowing a spline. You can find more info below: https://www.youtube.com/watch?v=-jrH2iPTf2Y https://www.youtube.com/watch?v=QSxmaclii9g…
Hi, I recently Started Learning Scripting myself ......This is my first script and what i am trying to do is to use edt1.txt as rollout name and spinner slider name....but unfortunately when i remove nameprefix variable and use usual name for parameters and spinner slider value,, script works perfectly.. but this is not…
Thanks for the suggestion Bryan Do you mean Pixar's Subd Surfaces? Will see what I can do about it. Also whoever gives a script suggestion and I will make that script will get the script for free.
some of the comments after the script are almost as funny as the script itself. "I'm not so sure this script is even real to be honest. But if it were, I would have to assume he's going to recycle this for a Transformers sequel. " lol?
The script not worked on max2009. The main reason is maxops.getViewportShadingSettings() and ViewportButtonMgr wich is for max2010 +. Commented the problematic lines will solve the problem and script will run properly on max2009. Only AOMask don't work. Thank you for the credit and for the script. :)
I have a feature request in for this option. Until then I wrote a Script that does it called Bolundary Bevel that is part of my Topology Scripts collection: http://pushingpoints.com/v2/pushing-points-topology-scripts-for-modo/