Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
1) Many elements came together over time. '94 I convinced my parents to buy me RSD Game-Maker, it gave me a taste of game development. Then the Doom Hacker's Guide got me in even deeper. The Art Institute of Ft. Lauderdale & Polycount helped me get in the game industry and keep going. 2) Things are better now, if I was 14…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
26, been a gamer freak since I was around 6 year old when the first Prince of Persia came out. Started learning Game Programming and other instances of Game Development (aside from Business Administration) 6 years ago when I finally came to realize my future needs.
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
Hi So i saw a clip of a 2d gameengine, i forgot what game it was for aswell. But in theengine, it was more or less like a blank canvas. The artist showcasing drew sum robot thing, with arms and other parts, and then started to bend and rotate parts. and suddenly he ha a playable character jumping around. The intresting…
Hmm its interesting that we are talking about tech for games, but does anyone care about new story and gameplay for games? Cause as a gamer I am tired of playing shooters that are based on some country fighting a war with another country lol. I mean cmmon, the more time passes on the more worse things get dosent matter if…