The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hello! (Wieh, my first post here, nervouusss) My name is Lily and I'm working on a new universe named Luminé. Luminé will be used for two things; 1 - I'm using Luminé to learn more about concept art, story creating and story telling. 2 - I'll turn Luminé in a web comic one day. The first try will be an one page only web…
Hello~Second thread here, this time my female character. Same rules, start with concept design and then I proceed to modeling! Her name is Vashti, she lives in a future not too far from ours where the third world war started. I wanted to imagine a universe where elf continued to exist among humans while technology…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
I was always annoyed with the hotkeys associated with hiding/unhiding objects in Maya, so I wrote a small script to just use Ctrl + H to toggle visibility of selections, as well as unhide the last hidden object if you have no objects selected. With this you can also select multiple hidden and unhidden objects and it will…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
https://www.artstation.com/artwork/XJl5gl 2 different fly through turn arounds. had the pose the week the challenge ended but yeah everything else took time, life, right. He's shooting with the orange wrist guard hand back into the portal escaping and entering evil morties portal. (whether its the one we know or another…