I've done some more work and i'm close to happy with it. I'm having trouble using the transparency for materials in marmoset. At the moment the blade is a separate obj and the material uses a mix of transparency and emissive with also cull back faces turned off. If i try and use transparency all on one obj however, the…
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow. This is what I have done so far: Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads…
this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Not a lot of error checking here, but it seems to work. --SCRIPT THAT COMBINES BY GROUP
( fn combineSelection newName = ( local Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --DELETE THE REFERENCE TO THE FIRST ITEM OF THE SELECTED ARRAY firstObj = convertToPoly(Objs[1]) firstObj.name = newName…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
This is my script for this job, it has nothing to do with http://www.scriptspot.com/3ds-max/quadrangulate ,it works on selections,it only works on Editable Polyfn gaseste_daca_unghiu_dintre_tri_e_mic intrare index_1 index_2 =(test_1 = polyop.getFaceNormal intrare index_1test_2 = polyop.getFaceNormal intrare index_2rezultat…
And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…