This kinda works like the older version, if this is what you mean: Add the quad menu item "Add selection to current layer" to the layer explorer quad Switch the current layer to the one you want to add objects to (click on the layer icon so it is blue) select objects to move right-click and select add to layer. You can…
Hey guys, I'm having a bit of an issue concerning painting terrain. I've set up two terrain layers, and I can seem to paint the heightmap/topology fine, but it isn't allowing me to paint the second terrain layer on there at all. I'm positive I don't have anything inhibitive checked (ie. min/max height/slope or noise all…
From what I understand, layers and polypaint just don't work together. Any time I try to use layers to add polypaint data everything turns to shit: either you get some weird white haloing effects while painting on a new layer, or you get black with randomly colored squares once you bake down. I'm pretty sure you're limited…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
finished adjustable arms for sink mirror as for the layered material, it's kicking my butt a little bit but I'm slowly getting there. I've tried everything i can think of but i cant get the triplanar projection to work with the layered material, so i think I'm gonna have to go back and re-evaluate my modular pieces and…
That guy evidently doesn't have very good working practises. Agreed with Daz, in fact I'd say a lot of areas look like Photoshop filter and layer effects. I remember having to work with a 275-layer Photoshop file (NOT created by myself, I stress!) ... it was near impossible to understand, and hardly any of the layers were…
Hey there, I am looking at using polypaint layers as density maps in Vue for ecosystems. I was wondering if anyone know how to export JUST the polypainted layer from ZBrush and not see the UV layout with the polypaint layer? I thought I could do it by making the 'Colorize' be a black colour instead and then paint white,…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…