Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
I've been trying to do something in 3ds Max I'm not entirely sure is possible. I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched. To sum it up, I want all the black…
The Last Sunshine is an indie directional shooter. Check out our development blog here: http://sunshinedev.blogspot.com/ We're on Steam Greenlight and have a potential publisher. To win over said publisher, we need (more) pretties. The ideal candidate would be comfortable doing: -3D work (very low poly) -Texturing…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
I've been playing through Splatoon this weekend, and I've been trying to figure out how they manage such a huge amount of constant ink coverage. Can't be decals, there's too much of it and it's seamless over curved surfaces. I doubt it's vertex colors, the polycount would be out of control to get that kind of definition.…
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for an Unity Programmer. You will be working with our Coding team Lead to program the Unity 3D engine using C# language. Duties and Responsibilities: * Attendance of weekly…
Hello! So I've been working in maya and I've never come across this issue before. Maya randomly crashed, then when i re-opened my file, everything was completely gone. Nothing in outliner/workspace. I googled how to recover temp files, but it didn't seem to work. I thought the file was just corrupted so i started over. I…
WOW!! Thanks Eric, and others. I was not expecting a response sorry for late reply. This is great info. I think I understand it more, I have to try out these techniques.