As the photo above illustrates,I've been hard at work studying the "Scott Eatons Anatomy for Artists" courses.I centered things on one area so that I would not be as confused when attempting to recall the structures.Mr.Eaton obviously focus on real life proportions and seeing that I'm somewhat of a perfectionist,I wanted…
I've been commissioned to do a simple bust of an anthropomorphic wolf character. This is the character sheet that was given to me. These are my main references for the head right now. And this is what I have so far. I've never tried making anything anthro before so I'm definitely open to advice. The mouth will probably be…
Hey all, workin on a fem head and I'm running into some issues. I like the side profile but I can't stand the front. I'm not using any reference images or anything right now. Just using the basics off the kind of girls I like. Alba/Lima sort of look. I'm using Maya and Mudbox right now. Here is the base mesh in maya and…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
This is so cool! I am super new to modeling, so I have no idea how to even begin modeling a bust like that by starting with a sphere. What program are you using for this? I am just learning how to use Maya.
I see a lot of people start with a basic bust when beginning new characters, but I'm unable to find these for download anywhere. Of course I could start with Z spheres and go from there, but I like having a similar starting point each time I model fresh. As a professional developer, I'm an expert Googler and searcher, but…
Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…
Hi guys, so I have the honor of have a class with the well know Dan Katcher "The Father of Dragons" and after spending a few more hours on this I can show you the results of one class with him.I just wanna thank him and the Wacom team for share us this great opportunity about learning the industry and the pros outside,…
Hello Everyone, once more i still advancing with my bust for unreal 5 i tried to follow the recomendations and feedback so i decided to move to next step. the people that replied before dont have the obligation to give me another reply, i just want to post my progress if somenone else can give another feedback or a comment…