Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…
Hey guys, I've just started using 3ds max 2012 and I've noticed that my renders look different in the render production window. It seems as if max is trying to fake some lightsource and is baking a permanent shadow on one side of my object no matter how I turn it. Is there a way to turn this off, make the render settings…
i seemed to have found a weird, easy, solution... if i import my model into max, exprt it, then re import back into MAX then exprot from max into zbrush. I dont know why but it works... apparently it works for max 2009 with its export probelms too... Thanks for the responses!
Hi, I'm starting to relearn 3d max and setting up my own hotkeys for it and was just wondering a few things; 1) In Silo, ASDF = sub object mode hotkeys to quickly go from vertex to face etc. I've brought this into max to replace 12345 and it works fine, so I was going to edit 12345 to do some other stuff and apparently it…
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…
Hello! It's been a while since I've been looking for a workaround for the lack of 2-button mode in 3ds max. Last time I checked it was for 2012. I was wondering if the 2014 version brought any changes in that regard. Do you guys think I could tweak some settings in max, or even windows in order to make the middle-click…