Haha, I will, hold tight! Here's a pebble/rock generator. After generating you can blend multiple of these with an fxnode, or with the splatter option. https://www.dropbox.com/s/tuy60aev8s31nit/PebbleMaker.sbsar?dl=0 I created this one to use in the next material, a florest flooring. Mix of dirt/pebbles/twigs/etc. (note:…
Hey polycount people! This is my second post on the forum (the critiques are great so i hope to upload more stuff in the foreseeable future). below is a picture of a sci-fi female engineer im working on for a game called 'Minerva Union'. The game is being developed myself and 3 other guys at the moment so if anyone is…
Houdini does. Skin weights are just another attribute in Houdini. Nothing special about them. Houdini's rigging is top notch, the only area where it can suffer is rig view port performance, which is a pretty bad area to lack performance. However a whole new view port built off Hydra is coming soon that will allow for…
Hi everyone.This is my first project in an unreal engine. This scene I created based on photos of the room in the Château de la Foret, Belgium. All objects on the stage were modeled and textured by me. I tried to stick to the optimal number of polygons.
We both have our "opinions". I could be wrong. That would be a welcome change. Time will tell. I do speak from some experience. I've seen first hand how art pipelines have evolved with PC and 3 console generations. My opinion is only conjecture and what I foresee happening. Thank you so much for your pointed honesty. A…
I foresee two potential solutions to this little conundrum. One being moving the clip to the rear, but that would also include rearranging a few other bits (I would guess, like, the loading/charging lever perhaps?). The other (albeit a bit lazy but a hell of a lot faster) would be to extend the barrel. Given my time…
If you work with clients then perpetual licenses are kind of a fantasy no? You need to stay current if you're expected to share files both ways. Otherwise I would still be in programs from 2008. Allegorithmic sold out yes, a shame. Then again, Discreet sold out 20+ years ago and 3ds is still top modeling tool. I expect…
Agreed! I'm not the type to care too much whether a photo is 'perfect' or not, but I know a lot of family who do, so i can understand why this piece was done, and I'm sure it went over really well. Great photoshopping dude! Just had a thought - what if that random 'friend' ends up becoming a more permanent fixture in the…
So I just watched a webinar by Forrest Stephan, CG Supervisor at Cloud Imperium Games (Star Citizen). At some point he talked about how they cannot fake detail with normals anymore and that they use something called "smart normals". I didn't hear about this approach yet and google didn't help much. Can anyone share a good…
Hi, I'm making some river pilings in zbrush. First I made barnacle and limpet shells, did a zgrab to make alpha masks for brushes. Barnacle brush test by Cube Republic, on Flickr The problem I'm foreseeing is polypainting. Can anyone advice me how I can keep the shells as separate objects. I don't wish to make an insert…