I don't know, I'm a bit on the fence on the whole issue. On the one hand, I really like not knowing how much I can expect to make from a given item because it allows me to completely push revenue into the background when I actually make the item but on the other hand, it would be nice to get a more detailed breakdown of…
Ohh I see that this post is stupidly written, so trying to specify - I'd like to know how you approach on sculpting most likely oganic things that are diffrent from humans, so I dont know their anatomy details. Second question is how to use reference becouse it may be solution for the first question - When I sculpt humans…
If goZ is already installed for zbrush 4 but you want to install it for zbrush 4R2, how would you get an external package such as Maya to know which version to send models to? Would you have to uninstall goZ for zbrush 4 first? If so does anyone know how to uninstall goZ?
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
How should I resolve this geometry to avoid pinching after smoothing? I can't seem to figiure out where should I put additional edge loops without ruining the shape of the object. Probably would've been just faster to dynamesh it in zbrush and boolean the hole, but I'd like to understand what to do in this situation…
When I think of true Cyberpunk, I think of William Gibson's original 'Neuromancer', as well as all his short stories from OMNI. 'Neuromancer' had, if you remember, Case the neurally-damaged-and-then-repaired console cowboy who spent his days in the original vision of virtual reality; Molly the mirror-eyed street muscle…
Hi, I´m not sure if I have chosen the right section for my thread. So if its wrong please tell me the right one and i will try to chance it if it´s possible. Currently I´m about to learn how to create Game Assets with the hand painted style because I want to develop a Game. I want to create environment stuff like this:…
This is a subject I've considered before, and in my opinion, you have to be really careful how you ask for and how you take criticism. The general consensus is always that if an artist who is clearly very good is giving you crit, then you should without a doubt listen to them and make changes as per their suggestions. In…
Very, very much no to this. A specular map defines how reflective a surface is. Its not something you can simply adjust from a diffuse map the majority of the time. A spec map should be worked on in conjunction with the diffuse and gloss maps, spec/gloss are not after thought maps that you can quickly derive from a diffuse…
haha i knew Gwot was going to reply to anything with blender in it Excellent links :) Yeah just keep at working that tutorial and youll get it in the end. Also try those psionic tutorials (he is a real generous fellow) i put in after editing my post. Dont know about the GIMP problem your having though.HAve you checked…