Tried my first AO bake didn't turn out that well. lots of splotches have only a few ngons, project is WIP I'm guessing, only a guess, that I need higher geometry for the bake to be successful? not sure why this is happening. could anyone help? I tried at 512x2 and then 1024x2, made no difference Working on a robot thing.…
Hey i have no idea how to bake ambient occlusion it looks really bad. Now i know you can fix problems like this by exploding your mesh i did that and worked perefect with my normals. But the problem is that the ao looks off since the are meshes missing that are suppose to cast a shadow how do i fix this? first pic the ao…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small funded indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills,…
Hi all, It would be awesome to assign round edge width per material for baking in Substance Designer or Substance Painter. Right now the only options are to bake round edge in Modo or Maya/3ds Max with V-Ray materials. Thanks!
Hi there, I baked successfully all the controller animation into all my joints except for the root (I did try both "selected" and "Below" in the bake animation option). Could someone tell me where I should dig? Thx
Is there any way to have a full 2d view of the baked maps? Or any info about the resolution. I can not find any way to double check the quality of the baked maps once they are done. For example I can not see if the normal maps have artifacts. :)
Hi all! So today i was working on my personal project, baking and stuff, everything was working great, until i got this weird NM bake. I checked if there are inverted normals. Normals are fine... Anyone knows whats causing this problem?
Hi there, I want to ask about baking, when I baked I have always this kind of result, along the UV cut, It`s normal ? It`s possible avoid these issues. I tried whatever but this thing never disappeared. Thx guys
Got another q, trying to bake a lightmap in Maya with the Lighting/Shading > batch bake (mental ray) dialog when the mesh has 'softened' edges, but I keep getting these weird jagged bake errors: Any ideas why? :poly122: Thanks!