Updates! Finished the modeling for the initial block out and made some initial tweaks. Going to find out exactly how I plan to break everything down once I catch up with work work.
I'm cool with waiting on any replies/responses that add to the discussion. Interestingly the topic wasn't initially meant to engage in a discussion on the character design, more about overall design decisions that led to the game product underperforming in the market. But referencing the character in the context of larger…
Here some characters I worked on for BR2 model by Juan Martinez model by Jesse Sosa initial model and texture: Juan Martinez final model and texutre: me initial model: Juan Martinez model by Jesse Sosa model by Jesse Sosa model by Jesse Sosa
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Temple 04 Temple 04 was changed drastically from the initial concept design, because I feel like in the initial drawing it looked similar to temple 01. My inspiration for this design came from my interest astrology.
I initially thought you added another pair of breasts from your initial images, which would make sense. How can the bottom set of arms move at all if it doesn't a supportive musculo-skeletal structure?
Hi! Im Grumfy, and im solo developing at the moment a 2d platformer story mobile game. The theme of the game is about a kid named Phil who doesn't like breakfast who get stuck in this nightmare where he needs to fight off the enemies, complete puzzles and finish missions to progress further to his final goal, which is get…
I've been working on a procedural planet generator tool for Unity, feel free to check it on art station to see the demo videos and give me feedback: https://www.artstation.com/artwork/wrX159
PROJECT NAME: In Search Of Sound And Color OVERVIEW: Its a game for the Unreal Development Kit. The game is a cartoony side-scroller with a heavy emphasis on pacing and use of color. The initial levels are very bare and without any color at all; the further the player gets the more and more color and detail is introduced…
Fall of Saigon is a Vietnam War modification for the Half-Life 2: source engine. The modification will be based in the realism of the Vietnam War, trying to portray things, events, and places as they actually were. The gameplay will also reflect as much of the realistic feeling as the development team is able to portray.…