Thanks a lot guys ! With your help it's now working ! :) I'm trying now to acheving something more complex. I would like to change a little the way of how maya select object. My purpose is when a vertex is selected and I try to move it, I would like to duplicate it. I know hot to do this, what I don't know is of to make…
nope! It's not a comedy. The film might be a bit too obscure for polycount, but if another 2 quotes or so go by with no winners then I'll reveal what it is and put up a different/more common film promptly in an effort to keep things moving. Another quote: "In 22 seconds, I could break your fucking spine. In 22 seconds, I…
Haha I love this thread. Surprised I can still find this shit. From 7 years ago: Winner of not 1 but 2 model of the week awards for 2 different engines! lol Man how things have changed... http://planethalflife.gamespy.com/View.php?view=HLModelotw.Detail&id=15&game=4…
I think the style of the gun is very cool. I would bust out certain elements of the silhouette a little more like the butt of the gun looks like it needs a little more thought into how it ends in a stylish and functional way. The area where you cock the gun could be raised up by about 50% to develop the silhouette more.…
Theres logic in evaluating ones level of support or the impression one has based on something you see as wrong. Notice I didnt say the game was horrible or that I'm not interested, the rest of the developers dont deserve the negative reactions due to the actions of the studio heads but it would also be dishonest if I didnt…
We are EXTREMELY happy to announce today our next 10-week-long epic event: the Escape: A Polycount Challenge. This challenge is completely unlike anything we've ever attempted before at Polycount and we cannot wait to see what the Polycount Community creates for their own depictions of an escape. Along with this incredible…
Enter the official Alien vs. Predator: Evolution Fan Art Contest! Submit your AVP themed artwork here: http://www.facebook.com/AVPEvolution/app_137350649736546 Submission format: File Dimension(s) 1200x800px File specification PNG, JPG Maximum size 3 MB Submission Deadline: 04/08/2013 Prizing: Grand Prize:…
hate to admit it as a long tme zbrush user but I am actually starting to prefer mudbox 2012 over zbrush purely for sculpting. Visually I find mudbox easier to 'read' in the viewport and the normal maps I get back to seem to have more depth and pop more in max. anyone have any thoughts on the two programs? don't mind…
So I am bit confused re the whole perception of scale in vr. In some of my scenes , It looks like a model village then in others I am tiny and the room is huge. Played around with various settings like inter ocular scale, convergence plane etc, but cannot get predictable results. I love the whole model village look, really…
Hmmmm baking AO into albedo texture is pretty wrong from physical point of view. AO should really only be used to mask indirect lighting and increase saturation via inter-reflectance I guess. Moving forward with games starting to be more conscious of physical correctness and PB systems, probably going to see more "AO"…