So I am bit confused re the whole perception of scale in vr. In some of my scenes , It looks like a model village
then in others I am tiny and the room is huge. Played around with various settings like inter ocular scale, convergence
plane etc, but cannot get predictable results. I love the whole model village look, really fun, but don't always want that look
Any suggestions?
Replies
I've not touched the blender stuff but I'd be very surprised if it didn't assume the viewer was human sized
You'd need to configure the camera position if that's an option