here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Photobucket seems to blur out the image (I uploaded his base image in imageshack and everything was nice and "crisp") also Polycount image view thing seems to enlarge the image just a bit. Justin, post the imageshack version instead :P
Solid work! Some stuff about presentation perhaps. I think you should unify the order and manner in which things are presented. I think you are including too much in your presentations. There are dozens of images for a single piece and yet only a few of them are really distinct. Only include the most important and…
Thanks for your feedback Eric! The below image is my final render, got really frustrated with the render at the end. Probably going to learn from my mistakes and apply it to the next render! You are right about the holes in the house, didn't realize until you pointed it out.
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
Do you mean rather output color space set in monitor menu? A safe bet would be just setting you monitor to sRGB emulation mode in the monitor menu. If you still want to see "wider" AdobeRGB colors you really need a colorimeter and an exact profile of your monitor to see true accurate colors and not over-saturated ones…
I have tweaked a lot of the lighting and polishing touches for this piece and actually posted up to Artstation as I would like to drop this project and move on to more art for now :) Generally quite happy with this one and most importantly feel that I learned alot about scanning workflows and mixing scans with procedural…
Hi I have a question regarding editing chanel layers in photoshop for a DOTA 2 mask I need to darken a meatal area in the green layer for Rim lighting in DOTA 2 engine but all I seem to be able to do is delete aspects of the chanel e.g. delete red and blue and the image is left with green. Do I edit each layer or do I…
The images are a bit on the small side, it'd be easier to see details with higher-res images and a few more angles :smile: The concrete texture looks nice, especially the up close view on the second image. Are you basing this off of any specific reference images?
Hey, great progress on that plugin. It comes really handy. I was wondering if there's any way to get the normal tangent bake option to bake to a 32bit float image. I tried creating the image manually "xxx_normal_tanget" but the float image got overwritten with a byte image.