Appreciate it :) Thanks for the feedback! That's a good point about the rocks. While I did want them looking bigger to create a separation between the grass and pavement, perhaps I should have dialed it down a bit. Also funny you mention the rocks, they (and the clouds) were the only assets I didn't create specifically…
This is kind of bugging me . So if you have a scene with a sunlight with strong shadows, you get quite harsh dark shadow. If I add a HDR as an ambient source, then I get lighter shadows and the scene look quite nice So why do i need to have bounce lighting on top of that In Blender for example if I turn off bounce lighting…
Greetings Polycount, I have recently been working on a interior scene in UE4 to improve my portfolio. I am content with how it has turned out, yet I keep thinking the, "Art is never finished, only abandoned" quote by Vinci. I believe there is more that could be added to deepen this scene and my understanding will expand…
Interesting. So I just tried replicating your test in an empty Maya scene. I created 4 blinns and a plane. I assigned each blinn to face on the plane, then duplicated 4 times. I then manually deleted all the faces with one of the blinn assignments per duplicate as you show in your test. I then saved the scene, and…
Your materials and textures are really really great! This scene has an incredible amount of potential. So the lighting is washing the scene out alot. Everything in the scene seems to have an even amount of light from the ceiling to the floor. It's ok to have some dark spots in your scene. I know you fight the urge to light…
Great start to the scene, but you definitely have a lot to go in terms of getting things to read realistically, which seems to be what your goal is here according to your reference. I would definitely try to address the visible hardness of the geometry in your scene on a lot of your assets (I can actually see the…
Hi :) I think the lighting can be improved, try to make it brighter (even if it's an interior, low lit scene). I see a gereral diffuse light but not clear light source influencing the scene, nor strong shadows. The final image should be well exposed. Try to get a good result in render directly, then tweak a little in PS.…
Hi everyone. For a long time now i've been trying to keep my scenes/folders/objects organised and named correctly. Having backed up my work the other day i realised that my folder structure and naming were still a complete mess. Urrrgh! Obviously the method i thought i had didn't work at all when it came to re-visiting old…
Can't stop looking at this piece! How did you achieve this effect, any specific brush and technique? Also great job on lighting! You used any specific scene?
Thank you! @ Razgriz - The color pallete for the Workshop is going to be stay generally around the neutral warm tones, however, I plan on bringing in alot more props into the scene to help bring in a larger variety of some colors into the scene. Mainly I plan on bringing some green's and blues into the scene to bring some…