Ever since I discovered how to use Face-weighted normals, I've been using them on most models that I create. This however has caused me a few issues when loading the models into Unity. I'm using 3DsMax to export my models. I first discovered the errors when using the FBX exporter and loading those into Unity. Could not for…
Hey, silly question about Max's unit setup. I typically work in Meters, since that's what our engine accepts. My Units setup is "Display Unit Scale: Meters" and "System Unit Scale: 1.0 Meters". Everything saves and exports out correctly, and in-engine it all works out to the correct sizes. My problem is that max doesn't…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
I already solved it while I was uploading the pics to photobucket but I still felt like posting because I don't understand what happened and this might help others if they get stuck like I did here is my mesh in maya with two sided lighting turned off, all transformations frozen, and all history deleted and here it is in…
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)