For the last year and change I've had the great pleasure of working at a studio in Seattle called AtomJack. My coworkers and I (12 of us, altogether) were working on the first game for the studio, known simply as project "Wayward" (we were still in the process of coming up with an official name). Wayward was the story of a…
I've just started up a page on Gumroad. I'll be adding more content this weekend and am also open to any suggestions for new content. My content will be all character art related for both games and cinematic/film. I want to do a wide variety of topics from modeling and sculpting to texture painting and shader work. My…
If you want both the outline and the content to be pixelated, you can just use any of those outline techniques in a low resolution framebuffer, then draw that framebuffer as a texture upscaled to fill the game screen. If you want just the outline to be pixelated and not the content that it is outlining (I don't think…
I added a viewport meta tag "<meta name="viewport" content="width=device-width">" I don't have a way to test this. Could someone with an android device tell me if the website is now scaled to fit into their screen when they load it? I have only implemented this as a test for the front page. Not the content pages yet. Also,…
Hello everyone, let me start off by saying, I wish I saw this contest a lot earlier! Namely because I literally just finished a very similar project maybe a week or so ago. I learned a lot from it, especially on the recall animation, so hopefully I can apply what i learned to my official entry! If you want to check out…
So long as all maps/upks saved within the content folder it should work...shouldn't *need* to be within a folder within that (though its tidier). Source references (the models/textures prior to import) don't need to be in within the content folder..only the upks and umaps. But obscura's right--it is thinking something…
Ah ok, I thought we were basically talking about the differences between very good or great art content, and exceptional art content. If we're talking about more basic stuff I totally agree. If the difference is between barely passable and good enough, I think everyone should always push to be putting out content that is…
The header is definitely too big, shrink that down a little bit. I do like how you're throwing up your pieces right off the bat. Having meaningful content on the home page is definitely the way to go. Right now you are in the same boat as me. You have a basic structure for your website, but you haven't really gotten the…
[ QUOTE ] Might have to wait for an open source content project anyway, because you can't just slap it on top of q3a's content then release it whole with that, unless you're willing to redo q3's every effect, gfx, etc. [/ QUOTE ] I know. I was oversimplifying it a bit But I don't know how much of the original Q3 content is…
Hello guys! It's Binxx here, it has been ages since I've gone on polycount, but I've come bearing gifts! I have been in the talks with riot, and thanks to their generosity, they have allowed me to distribute one of my personal riot character rigs for you guys to use for the contest. So I present to you the Ekko rig!…