Hey there, I am relatively new to 3D modelling for games and I was following a tutorial regarding box modelling and afterwards I wanted to try and texture it by using unwrap UVW. I got to a part that got me thinking. Following the tutorial I made those 3 boxes, turned them into 3 prisms and then just attached them to the…
This is going to be a dump of wip images, and whatever I end up finishing. Constructive critiques would definitely be appreciated, but if not well whatever. Anyways as a main subject I mostly do guns, and other weapons. So if your interested in that might as well check back here. Follow my twitter to be notified whenever I…
I don't know if anyone can help, but I follow alot of tutorials and they always seem to grab photos and use layer masks to control scratches, rust, and dirt.They often pile it on and now it's a habit that I've developed.I followed a sword tutorial by racer on how a lot of models tend to be noisy and they over do it to the…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Depends on how you will sculpt it in zbrush. Destructive methods include dynamesh, sculptris, and zremesh. Use any of these tools and you change the topology. If you will use any of these tools, you can send it to zbrush in pretty much any state because you're going to change it anyway. If you only need to add extra…
Not too bad, congratulations on finishing it. What kind of project was this? Honestly it looks like you took on too much. I can tell a lot of work went into this, but even then nothing seems particularly polished. The characters are a bit stiff and wooden, the animation is a little robotic and at times hard to follow, the…
Without going to far into detail, since that will require a lot of research/practice on your part, you will want to create an ambient occlusion map to give yourself a nice base layer to paint on top of. But you will in fact need to learn how to UV before jumping right in to painting. There are programs that will allow you…
Thx pior! I followed your shoulder suggestion and with a bit of skeleton update, I think her shoulder line is now decent. However, I just don't think I can fix the underarm strangeness with topology alone, paint skin weight visualisation shows my underarm torso is under too strong an influence from skeleton arms. As for…
Very helpful video to demonstrate additive animations. So they are just 1 frame poses, nothing else, no motion OR CAN THEY have their own animations but you just mix them together from chosen skeleton bone like hip to upper body? So I could have the following animations for example: * Idle Standing Unarmed / Relaxed *…
honestly lighting is probably my strongest weakness, but what really helped is watching digital painters talk about lighting in random online tutorials. and there are a few workflows you learn when doing it too. like the most important thing about it is guiding the eye of the viewer, so that's what you should be thinking…