I'm currently developing Terraman for Maya, a Python application that bridges Maya and Terragen. Features include: • Supports Maya versions 2017 - 2022. • Supports Python 2 and 3 for Maya. • Supports output from Terragen, World Machine and Gaea. • Supports Arnold and Vray. • Click and drag installation. • Create tiled…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I've recently moved out of my parents house where I had my own bathroom and a clean kitchen to use whenever I wanted into a room in the downstairs of a house where there are 3 or so rooms rented out with one bathroom and just my toaster oven. If you can afford it I would say rent your own 1 room flat. The ability to use…
I used to work for a company who was going to do training video games, mainly for industrial, aeronautical and emergency services. Besides the fact that the company couldn't get their act together and in the end shut down due to poor management, the biggest problem we faced on the development side of things was lack of…
I'm from Havant, living there still, and know Pompey very well. Its become very studenty and as a result the night life is good with a fairly diverse range of nights to go to. You'll want to check out the One Eyed Dog that do pints for £1.60 on Monday nights. Getting around is easy on bike its basically a city crammed onto…
Hello! My name is Davy and I am the Art Director at Archetype Studios. We are looking to expand our art team by adding a 3D Modeler who is interested in joining our team to gain experience, add fodder to their portfolio, and work with passionate indie game developers. This is unpaid work as we’re an unfunded project, but…
Hello everyone. Im in search for some artists which are interested in creating some models for my indev low-poly "monster breeding game", which i work at since now roughly four years. This game is pre-planned with an online multiplayer function. Some informations about me and the project: Im from germany, 27 years old, no…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
I'm using Marmoset Toolbag as my primary texturing tool and I am very pleased with it. However, since I make game assets, I want to experiment with making my trim sheets in a rectangular textures rather than square as 1024x2048 to save on the number of texture files used. I attempted to set this up when baking, but all…