So i can get a plane to "Face to Camera" but i want to combine my object into one static mesh (its playing a billboard/grid animated texture), this then causes the entire cluster of planes to rotate together and goes all fucky. I know it must be possible as i've seen tree's with Camera-facing leaf cards that all seem to…
We’re so done with Vray! Help us! We have a job that involves rendering a furry dog created in Xgen. We want to render this using Redshift and need an expert to assist us set up shaders. Please send examples of your best work to along with rate information to scotto@animaticmedia.com We pay quickly through PayPal or…
Hi, So I am working on a moss shader for a project I'm working on. The purpose is that have the moss show up on the Z-Axis in world-space, so that when I rotate my mesh, the moss only appears on the very top of the mesh. The problem I am having is adjusting the falloff. The following screenshot shows the current falloff…
Just place the UV's how normal would if you were applying a tile material, and then translate the UV's slightly to the left or right to get the effect you are looking for. Then once you export the wall/pillar/etc. with the slightly shifted UV's, that's how it will show up in Unreal. I hope that makes sense. If not I can…
Fully procedural and highly-customizable. I made a tutorial along with a bundle here: https://gumroad.com/l/gemTut I'm looking to improve it so I'd love to see what you guys think.
Hi, Each Time the scene loads I have to go into the difuse color and reconnect the texture for it to display on viewport 2.0 even though the path is pointing to the right files. Anyone know how to fix this ?
Keen, Its surprising that ive never ventured away from the compact viewport of the material editor. Once in slate mode its very intuitive on what you suggested and Ive found the solution. I havent used slate mode since Maya a long time ago.
Hi I am new to substance painter and have tried everything to find how to resolve the issue but couldn't find it. I imported a LP mesh and baked a HP onto it and everything looks fine until I add a few layers and keep painting on the same layer using brushes. The model starts to show some dots and as I keep adding layers…
If I were sculpting a barrel, I would first create a base in Max/Maya the same way a real barrel would be constructed: separate pieces for each wood strip and metal rings. It will help separate the materials and make the gaps between the wood more believable. Without seeing your UVs or smoothing splits, I would say you…
I'm curious to what technique everyone uses to create textures like rock or terrain? Do you hand paint yours? do you apply normal maps? Personally i'm trying to figure out what the benefit of using certain techniques are. For example the way i texture my models right now is simply modeling, uving, photoshop, then bringing…