I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
not necessarily your favorite games, but ones that left a mark in some way. on my shortlist: mgs1 original halo half life 2 rayman 2 mario 64 zelda OoT original shenmue original sonic the hedgehog (christmas morning on a spankin' new genesis playing with my brother...can't beat that) Considered putting morrowind on there,…
Hey guys, This is a question that is asked time and time again, and for the life of me I cannot get it to work. Due to the nature of the object, techniques I have found to create a high resolution model from 3Ds Max to Mudbox, simply won't work. So far I have tried the following: 1 - Add hard edge loops to the model to…
Great work, Uly. I really enjoy the lighting and don't find it overblown. The assets are also real cool. If I were forced to complain I would say, that the whole scene looks a tad empty asset-wise. I see that you primary reference looks this way, but you're making a portfolio piece and if I was working at a company,…
Dog run - Feels nice. You might get more of a reach with the paws as the dog reaches forward but maybe it was in your ref. Side view looks good. Front view, things look a little more stiff. Maybe it's the angle, but the chest area feels a little wooden. There's also a pop that I'm seeing from f5-8. With it cycling, it…
This is a great start, really liking it! That torso then leg turn timing offset is perfect on the midair hit. In the anticipation for the first swing, I'd say to delay the head's tilt backward a few frames more. As well as give more time to the hand's attachment to club. It can help lead the eye to finally rest at the…
Love this thread, some interesting stuff to check out, Also I've posted about it before but the [ame="https://www.amazon.co.uk/Hyperion-GOLLANCZ-S-F-Dan-Simmons/dp/0575076372/ref=sr_1_1?s=books&ie=UTF8&qid=1423008126&sr=1-1&keywords=hyperion"]Dan Simmons Hyperion audiobook[/ame] is awesome I'm currently listening to…
I see improvements already. moving in the right direction. Tracer's core movement is missing the two small up/down in the steps from ~35 to ~65. Same for Mercy. That's the biggest thing making them feel flat footed. The main mass, torso + pelvis, has small up/dow each step, to the beat of the drum that's what gives Swing…
Oh boi I uh don't know how to multi-quote @Larry: Haha now that you mention it, it really does! I guess I'll take it and roll with it. :> As for pushing it further, it's mainly because I'm garbage at the whole PBR workflow thing, and I tend to have a really rough time with baking down normals and whatnot. 8D @Bostvic:…
I have my UCX rename script I can toss in, then you can mod how you need. I just updated it to do just simple rename as well. Need to update my random select as well. global proc UCXnameUI(){string $window = `window -title "UCXNamer v.0.9"`;string $meshName;string $meshSuf;string $meshLetter;rowColumnLayout…