I think first and foremost you will have to detail your computer use to us a little further in order to get valid feedback. Most of the computer ergonomics recommendations available online deal with the "secretary" setup (ie mostly typing) and while this can totally apply to programming, everything flies out of the window…
"with it being my primary monitor and all." It doesn't have to be! I personally do 90% on my work on my 21UX, yet it is still set as my secondary monitor - because there are hundreds of every day things that are still better done with a good old mouse+keyboard+regular monitor. What I do is that I fold the Cintiq flat when…
Hi fellas. And again it took me some time, but I am finally ready to show next character. This is automated droid used in private property protection fields. Usually they are used on. Planet surface, on bases, plants, spaceports and ground transport routes. Droids are quite dusty and battered will be stored on each atomic…
You can try rigging tank tracks with bones which will give you rigid tracks. Quite a bit of work but he covers some wire parameters to help automate the animation, pretty cool stuff. http://www.3dluvr.com/content/article/136/1 You might want to switch the spline IK on the main arm to a IK limb solver and use bones, it will…
Time for an update. Gave Beta4 a shot and glad to say the crashes and panel switching are both fixed :) The right-dock bug is also gone, but in its place is a new bug that makes the Max panel icons and buttons appear in the viewport while in expert mode whenever a tool is entered or exited. Example vid: Viewport bug video…
- start small and fail FAST! it's hard to learn something when your project is huge. that's why I make simple props i can do in a weekend when i want to learn something. - you DON'T need to be perfect, just 'good enough'. Polycount is great and horrible at the same time. you can learn a ton but you can also seriously…
I'd say the design isn't bad, it has a sort of rugged boxy look to it. Sort of like grandpa's old rusty fighter from the last great war is the feeling I'm currently getting from it, and maybe you can push that when it comes time for texturing. (Think the old viper fighters from battlestar galactica compared to the new…
I don't advise to sculpt facial hair into the mesh when using Blender. You need a way to hide it and other extras so they won't tempt you to avoid big fixes in an effort to preserve the work already sunk in those details. Never let yourself get too precious about details; they're details, they should come last. Blender has…
Thanks for the feedback! Really appreciated! Latest updates: Sentinel baked down and implemented into the level. Spent a few hours getting Swarm set up on my laptop, so I now have a little 2 machine render farm. Lighting builds go significantly faster! Initial lighting pass done. A little closer to what I envisioned, at…
The rendering isn't the problem, although it could use a lot of work, what bothers me is nothing really makes sense. You have a 30 second intro of somebody looking around a room, then 30 seconds of her falling, then 45 seconds of her fighting a mounted turret. If you are doing a small animated short you should have a clear…