"Combine: Satellite train" animated short blog

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Sigmatron polycounter lvl 8

Howdy fellas. Didn’t posted anything for a while. Right now in my free time I am working on animated short.


I have some content already done so i will share them in a form of a blog. Let’s start with some images of a main character. His name is Combine an operative of some multiplanet sort of Interpol organization. More about story I will tell and show in future posts, but right now  some renders!




Well, what I am planning to do: animated short movie with some “gameplay-ish” elements. In a reasonable amount of time. So I am aiming for duration around 1:30 and one location. It will be rendered in UE4. For now renders from Marmoset toolbag 3.

Maybe later l will switch on artstation blogs or something like that, but right now here, on polycount.

I don’t set any deadlines, working in steady stable pace, updating and changing elements(shoulder armor for example xD), making this movie is a great fun for me and, I  hope, you will have some too:)

To illustrate some progress and iterations here are evolution of head texture. I will show more stuff like that in future posts.


And here is rig controls screenshot. I already tested its import into UE4, everything works fine.

I guess next step is to prepare content for a next post and work on another assets and UE4 studies.

Oh, and don’t forget to like on artstation:3





Replies

  • Cherry
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    Cherry polycounter lvl 4
  • Sigmatron
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    Sigmatron polycounter lvl 8

     Wow, it’s already more than two weeks since latest post, I planned to make it like in a week or so.

    Anyway now I want to show some stuff that I will use in first person section of an animated short.


    This is my first troubleshooting of first person view animation. The main catch is
    to make animation exactly for only one camera, so from every another angle they are can look weird. And later render final scene with environment using 2 cameras with different FOVs: one for weapon like 30 degrees or something like that and another for environment. There is very cool and detailed guide by  Michał "Pirat" Kubas  about gun modelling for FPP games.

    Some more detailed renders and some light mood building.

    Here is Combine’s military grade bionic hand.

    model
    Next is “素粒子2997” Multitask weapon system. Which can be used an a planet surface and in tight corridors of spaceships(there are no spaceships in this animated movie:( )
    This asset I wanted to make from concept and well, it went pretty rough for me, I didn’t thought enough on its mechanical parts so it went from sketch to some sort of mood board on top of reference board :)



    When I started to model this gun it just doesn’t worked on basic mechanical elements which I planned to use. So I took some time and redesign it.






    Next time I am planning to show full character model and i hope at least some test renders from unreal engine. Right now studying lightning in UE4 and working on a droid model.
    don’t forget to like on artstation3





  • AtomicToyRobot
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    AtomicToyRobot polycounter lvl 6
    This is absolutely awesome, I feel a little out of line commenting like this but I did notice the arm as it comes up feels very linear and robotic though.
  • CraigMartin3D
    Tidy dude. I thought the arm comes up quite sharp too but it feels like it's whipping up which I like. Great mood and his face is great. It'd be nice if it felt like he was looking at something that required an expression of some sort. His looks a little passive amidst an environment of drama.
  • Sigmatron
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    Sigmatron polycounter lvl 8
    This is absolutely awesome, I feel a little out of line commenting like this but I did notice the arm as it comes up feels very linear and robotic though.
    Thanks! Well, animation is my weakest point, but i will work on it. Considering animation my main idea is to make it anime-stylized, low-framerate. But still i need to study this style more.
    Tidy dude. I thought the arm comes up quite sharp too but it feels like it's whipping up which I like. Great mood and his face is great. It'd be nice if it felt like he was looking at something that required an expression of some sort. His looks a little passive amidst an environment of drama.
    :smile:  Same, gonna focus more on this aspect in a next teaser and full short, still experimenting. Glad you like it!
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