Since everyone is giving critique I figured I'd try my hand at it. @Javrgrimr Thanks for the critique, I adjusted the size of her hair. It was definitely too tall for her head. Your demon is coming along quite nicely. The hands are the only area that jumped out to me as feeling a bit incomplete. The knuckle area has way…
@Mark Dygert Well, obviously the ending of Softimage has people frazzled and for good cause. It probably feels like a slap in the face to have a tool you have used for years to come to an end. That said however the same people complaining that AD killed Softimage are the same people complaining that AD has too fragmented a…
Small update for the project. I completed the basic layout of the area, from start to finish. Of course there's still a lot of stuff to add, but at least the basic structure is done, here is a video showing the character going from the entrance to the exit of the area: https://youtu.be/iYYroquuPG4?si=ujOsXcSzDI6bQq6V Also,…
Full Time/Part Time Jobs - Guidelines This forum provides a place for paid job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. We have a few simple guidelines to follow here to cut down on the clutter and keep this professional. * This is for…
Hello guys! After some days of struggling I finally get this to work. This video illustrate the technique. [ame=" http://www.youtube.com/watch?v=Bvar6X0dUGs"]Local Image-based Lighting With Parallax-corrected Cubemap - YouTube[/ame] Technique comes from here. Credit for the node base approach:…
UPDATE 21/03/14 Porting this over to UE4, just starting importing the main building so far, workflow is so much better/faster I love it already! Quick comparison shot. programs to take screenshots UPDATE 12/01/14 small update to this scene, had to revisit my portfolio so decided to get much nicer high res shot of this…
Well, there once was a time that custom models for games came out at a nice steady pace for various games. However, I haven't seen very many come out for any of the new 'normal mapped' games such as Doom3 or Quake4. I've only seen more along the lines of HL2 models (and so far none are posted here on Polycount... will it…
FINAL UPDATE - comments in the post itself! UPDATE #2 IDLE WIP = post ahead (I'd rather keep the "animated part" up front) UPDATE #1 ROUGH BLOCKING - see post for details Here's my final entry for the competition: (videos below) (For a more enjoyable experience, I would suggest listening to this while going through:…
pior After update 2024 it has trim sheet tools. You can specify how to pack your mesh to a trim, and via color ID you can make pading that needed to make sure there no pesky seams showing. https://youtu.be/s_eXFbAuuuA