I once tried briefly their free license , then uninstalled due to severe lack of free space . Haven't found it good enough to switch from Designer . Now Chat GPT tells me they introduced cool vector spline based brushes that stay vector after stroke and have lots of cool features only seen in vector editors before. Is it…
Hi, Are there alternatives to OFPA, whille using World Partition ? I had no issue working with level instances and splitting them in parts so the team can all work on their parpoopipe said: Did you find any alternative?
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
Hi all, Not sure if this is the right spot for this sort of discussion, but I’ve been curious about the use of AI for indie devs especially given recent articles about key games winning or being disqualified for using generative AI. What are your guys thought on AI usage especially for indie devs in a small budget and…
Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
This is great! In the first shot though, I think your right eye really needs a bright specular reflection, since currently it looks a bit like a fake or missing eye without that specular kicker.
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…