Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
A character in that style can be done completely in Flash. Yes, in parts. For animation tutorials, look at technical ones that explain how hierarchical animation works in Flash. https://www.google.com/search?q=flash+hierarchy+animation For the fundamentals of creating quality animation look at resources like…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…
Freelance game artist based in the UK available for contract/full time/part time remote work. ⭐ I specialise in stylised 3D environment/props with a focus on more colourful, organic and cosy genres but I welcome any form of stylised art! I have 3 years of experience freelancing in industry with various indie developers and…
First of all, good job, guys! Finally it's out. And it looks good. But you can improve it even more. Here's some problems/questions I've encountered: 1. No clear comparison between subcription plans. • Does Hobby/Freelancer/Indie provide 32 bit displacement? I can find info only for Freelancer. • Does…
Been a hot minute since I updated here so I'll share some more rough foliage WIPs. I didn't have access to SpeedTree over the past couple weeks due to being at home for Easter break as well as needing to focus on other upcoming assignments I'm juggling ^^" so I'm playing a lot of catch-up this week both for freelance and…
Positive: -Polycount Recap (a while back, probably like in February last year) -Job -Moved back to Seattle -Went to a bunch of game dev stuff -Went back to the gym more (it's in the work building) -Josh Lynch's Material Mentorship Negatives: -A demo/game I did freelance work for, early last year, got canned -Got scammed on…
Thank you for clarifying @MM Currently the structure of HR Recruiting in many companies has Recruiters primarily focused on in-house opportunities. Also in truth, this is an aspect of talent acquisition that Recruiters are not normally a part of as they are already busy enough just trying to fill the high priority in-house…