Bruno Afonseca in this example i am making a brick texture, the method i'm using is i made a generator that produces a random brick tile i load it into my scene and clone out as many of them as i want to have bricks in my scene (Well half as many as for each one i also attach to a 2d transform to mirror it, so i get 2…
My Artstation | Courtlandw.com | my resumé contact: courtlandjw@gmail.com Most recently, I've been working on GridLight as Art Lead of BotSchool Inc. We just shipped the first chapter of that game as part of Hour of Code. I have 11 years experience providing: - Concept art - Art leadership and world-building for game and…
For the android game i'm working on i'd like to use 2d bone animation for the monsters like in this game [ame] http://www.youtube.com/watch?v=Frl1woD-j2U&feature=related[/ame] what is the best app/method for doing this?
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
Hello, My name is Dmitriy. I am 2D/3D artist with experience in 3d modeling, digital sculpting, texturing and concepting. I have also some experience in rigging and animation My portfolio link: https://www.artstation.com/torson
We are a game art company based in Denmark, Scandinavia. We deliver high-quality art for publishers and developers worldwide. Our main focus is stylized 3d characters and environments. We can be an addition to your art team or be your whole art team. We can join early and develop a style/look, create character design etc.…
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…