Can't find it. Pick each object in the scene in turn (use the scene info box, this is much easier). The last object you pick is the target object. Always make sure the target object is set to Smooth shaded, or you will get hard edges on the normal map for each polygon. Experiment with the Ray distance and the samples. I…
i used to work for a govt contractor, and grew up in a very gov't savy household... this statement has tons of truth; "The biggest thing I point out to people, is the overestimation of thier cunning." That was particularly true of the cold-war era...still is true now. Though there ARE a lot of little conspiracies going on…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
Heya, Set the horse aside for a bit to work on doing a few human models. It's been remarked that there is a glaring lack of them on my site which needs to be adressed . This is the first throw. Presently at 2030 poly's. Took about a day's work to get to this point. For the time being she's still pretty generic but I wanted…
Hi All Having recently purchased a book by two of the guys from Panzar Studios (3DS Max 6 Animation With Character Studio 4 And Plug-ins), I came across htis snippet from the start of chapter 5 : In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with…
Hello all, I am Sascha Srdoch, CEO, Founder and Project manager of Crypto hunt game. https://www.cryptohuntgame.com/ The 1st AR game rewarded in Cryptocurrency with ICO due on March 1st. We are building it in Unity. Honestly, I am not super excited with how our characters look like ATM and I am offering $10.000 for what I…
Hello, it's been 3 weeks since I last updated my thread.. damn time goes by fast. So as I had said last time, for my second spell I will be doing my own take on Malzahar's Nether Grasp. I decided to slightly change the description of the original spell, to suit my own purpose and to somehow fit in the "build up" requested.…
the animation/skinning side in max has been neglected for years though, hasn't it? at least i couldn't believe my eyes when i saw what blender can do/how easy it is to do in that regard. CAT is 2009 hype with very little development done after. character studio ... much older and clunkier. skin modifier - urgh, this thing…
You could try and put a very bright white plane behind the wooden planks that fades out when you get close to it using a pixeldepth material node. Put the colours to 1,1,30 for example to get that cool blue/purple over-exposure. This will not require an overbright sky and is in fact a method used in a lot of games where…