COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
you really want to zero all the transforms - ive no idea what terminology blender uses for that - your skeleton wants to be completely zeroed, animations are what rotate bones
I just got a cold email for Nuit Blanche Co., Limited, Hong Kong. and I'm interested if anybody has experience with them before? There's not a lot of info online, just an Artstation page.
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…
Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're in need of a dedicated texture artist! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience the wonder and perils of…
We have a very exciting and rare opportunity for a talented individual to join our experienced team here at A Large Evil Corporation. Evil Corp is an awarding winning animation production company based in the heart of Bath. While we dabble in petrochemicals, arms manufacturing and GM foods our real speciality is ANIMATION…
Raw Vengeance Games is looking for an artist who is available in the upcoming week(s) to work on following items: Munchie: https://i.gyazo.com/1ab25bb08da03d37938ea3e23a91de49.png Cat: https://i.gyazo.com/6c1ee636de73aae0448dfd77eb251cff.png Outfit 1: https://i.gyazo.com/b736c0ace81ddcd97d4df249f68d3b12.png (without…
Some things I instantly notice: Why are there two magazines, placed behind and in front of the grip? It seems redundant, and the bolt action would have a lot of issues if it had to load from two magazines at once. If you were to remove one, it would most likely have to be the rear mag, as it would be very cumbersome for…
Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…