Hey to all, I'm trying to create an dilation like shader for UDK. Basically, the same effect of Iris/Pupil dilation of the eye, kinda like this shader: http://carlosmontero.com/shader_eyeball.php Problem is, my dilation of the texture doesn't work correctly. It 'expands' my texture (EI: making them larger) without a proper…
So Im trying best render, I turn off shadows and put on AA. MRGBGrab Render seems to ignore this, so I end up with pixelated edges. What exactly am I doing wrong? To reiterate: Attempting to capture 2.5 albedo and normal. BUT with AntiAliasing on which only seems to happen with the best render on. The thing is I cant get a…
I'm new to substance designer and am attempting to make something like this https://garden.org/plants/photo/375190/ I've been experimenting with horizontal noises such as anisotropic noise, tile generators etc, but am finding difficult to get it look random. I'd like some large forms and small forms mixed up. Also does…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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Hey guys, i'm currently finishing my Ramen Cart project that i posted as a WIP in the 3D art section of the forum and now i want to make the broth for the Ramen but i don't know how to do it. The project will be rendered in Marmoset. I have Substance Painter and Designer so i think that the best way would be to make it in…
Hey guys/gals I've been downloading new tools and for whatever reason they arent saving when I start a new document or start over on Zbrush. I have stored my config and that did not do anything. I'm sure it's a real quick fix but I'm not sure what else I can do besides 'store configuration.' Watched a youtube video and the…
I edited some polygons on the object and suddenly everything has these weird shadows and stuff everywhere like http://i.imgur.com/pWNJ7.png and http://i.imgur.com/YRbwg.png My diffuse is done correctly. After I changed the polys, I added unwrap uvw modifier and exploded by angle. I've done dozens of other objects' diffuse…
Hello all, This problem of mine has been going off for a while now when just making simple IDs for my models, It keeps leaving some out. I'm getting tired of it and would like to try find the answer. Result Source I've search time and time again for an answer to no avail! Any help here will be greatly received.…
Hello guys, i am new to SD, i watched abunch of tutorial but decided to something outside of the demo project. something basic, i wanted to recreate those yellow tiles for vision-impaired people like these: my Graph is set up like the following: I tried to blur it and level it again, i tried changing the gray background of…
So i'm looking to optimize some assets that were created with a combination of tiling textures (in this case, 3 diffuse, normal and specular maps on one mesh) so the way i'm going about it now is this: -make a copy of the finished textured mesh -layout uv's of copy -transfer diffuse map from the source to target using…