🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
Hi! I'm newbie in 3D and also in character modelling. I wanted to start a character I painted and model it in Maya. I took the painting and placed into the program's background, in Right View. I wanted to start it by making a plane with the EP Curve Tool (dunno if that's the correct way to start it). But when I'm in side…
Hey guys, i wanted to make this shape right here. its a kind of scope up on a cylinder: So i created a cylinder and booled the shapes out: But as you can see i got some real bad pinching. here you can see other pictures with turbomsooth and so on. its even not round at all after the bool. i tryed to fix it by setting the…
I found 3DTraining Institute (3DTi) the only school that gives you a solid foundation in 3D. Their courses are well designed and cover all topics. I took the 3dsmax course in 2020 during the pandemic helped me to learn the software and techniques to create 4 in-demand portfolios i.e Architectural Interiors, Logo animation,…
I have lots of my custom tools working wrong now not showing conditional inputs . And my all time favorite Fractal sum base noise behaves differently. It's only default noise I have been ever using since forever as input to slope blur and it behave all wrong now. Am I experiencing a program glitch or something. Have it in…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
been a while , here is something New I have been working on Blood Elf inspired from WoWbased on the concept of Tony Sart https://www.artstation.com/artwork/Z1PBm I tried alot of new techniques that I really wanted to try , almost all of the detailing of the armor has been done inside substance painter and the skin texture…
@Joopson I remember when i first started i kinda jumped around programs alot and formed strong opinions about which one was worse or better. After i took some time to just learn 3D in general, i moved from blender to maya and realized that its all the same with different names for tools and strengths/weaknesses for each.…
What if this wasn't a physical studio, but a virtual one? What if we took out how a studio would harm Polycount, but left in what it would do for it? I would love to walk by each of your cubes and watch you work for a while. I would love to ask questions, have meetings and discussions with, and apply this knowledge towards…