You're right, I could easily achieve this with higher geometry in the low poly, but I wanted to test first with a cylinder, even if its not what I go with in the end I would still like to learn how to solve this issue in case I come across it in the future.
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
Hi!When using the Curvature generator for the mask, artifacts appear in the form of black areas on the borders of UV islands (do not pay attention to triangles). This happens mostly on one side, but on the other there is a small problem in the form of a white area at the top. I realized that if you place the UV islands…
In similar manner you can separate sleeves from torso to solve shoulder parts. Those pieces would be separate on UVs and vertex normals too, so visually it doesn't even matter if it's one object or two. If character is supposed to speak then it would probably be easier to model him with slightly open mouth. Or you can…