When using the Curvature generator for the mask, artifacts appear in the form of black areas on the borders of UV islands (do not pay attention to triangles). This happens mostly on one side, but on the other there is a small problem in the form of a white area at the top.
I realized that if you place the UV islands away from each other, then the problem seems to be solved, but this is not an option for a full model.
Here are screenshots of my UV and model:
Can anyone tell me how to fix it?
Replies
the mask editor might have a more robust curvature mask than the standalone generator, i think that's the one they've been maintaining