Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
I do agree the way Maya does it is not good as Max or Blender. I'm currently working on automating this: I'm trying to make a script that does this: Specify what the child object is Parent constraint the target to the object's offset(locator) Set the keyframes either with S shortcut or the UI Parent constraint the target…
Nice, that other Chris posted some good points before I was done writing. This is a pretty great level overall. I like the overall palette, feel, setting and soundtrack. The video itself: All of the best shots in this video don't have god-rays and are focusing on a visual point of the area. All of the god-rays shots are…
Id remove the toon stuff, if its old school stuff you don't need it, people say your portfolio is only as good as your worst piece :) The victorian chair is a nice prop but the render is letting it down, its very flat and grey. https://www.artstation.com/artwork/eLBaJ https://www.artstation.com/artwork/0VGBK You've got…
My favorite scene of yours is the ancient statue model one, but the low res versions of those really kill the scene, even though the high poly versions look great. I'd suggest doing a version of that scene without the low res version, throw in the high poly version if possible or just ditch it. Other than that you have…
sounds good :) @ hawken - just had one question regarding Extras. That aspect is not very clear imho. Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris? If so, is it mandatory to add extras to the scene? And why could not we have just 1024+(20x256) of tris (plus same for textutre budget)…
Hello @pretorius64 , Is there a particular scene that is slowing down for you? is this just general usage? Can you try one of our demo scenes and see if you experience the same issues? What version where you using prior to updating? We can take a closer look if you're so inclined, feel free to email us at…
I'm making this to look back on my learning and thought process throughout this project. I have a uni assignment where we have to make an interior environment with a hero asset as the clear focus. I've chosen to do the violin atelier in Whisper of the Heart following the concept that Seiji and Shizuku have grown up and Mr…
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
I think I'm just about finished working on the scene now, I'm just posting to see if I can get any opinions on which arrangement of the scene looks better. The first one looks more cramped but it makes the scene look more detailed in the right angles. I think the busyness of the scene might work. the second one feels like…