Hey polycounters, I have a question to you. I am currently preparing my portfolio for a job application. I did publish several games with my current company, which are already uploaded to my artstation profile. But here is the catch. I have artworks from like three more games which are already finished but unreleased. My…
Morning all, I am working on a project that requires some models rendered in a way that resembles a schematic line drawing intended for a product's patent application, and am having problems finding or creating a shader to match that look. I've gone through a few cell-shading tutorials but none of the styles really match…
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I was setting up my UV cage and applying the renders to my Low ploy, making sure I had no ray misses etc etc. Once all was well I applied my smoothing groups from UV shells using a script called TexTools (handy wee thing). Once I did that I got these awful artifacts(See picture below) that I've never seen before, what are…
Today's progress is an odd one. I was flying through the scene looking at how it was all shaping up and something felt off. The "parking lot" (see paint over) was really small and impractical. It could only safely park 4 cars. So I -was- going to do a paint-over, but the decided to just get in there and block things out.…
I have a 3DSMAX 2011 scene (directx mode) with many objects and when I assign complex Vray materials to the objects in the scene the viewport slows down to a crawl: 4FPS. When I apple a simple Vray material the viewport performance is about 40FPS. When I apply an simple Standard material the viewport performance is about…
Starboard Games is looking for talented programmers to join our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. We are an indie studio comprised of highly professional and friendly people from all over the…
Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…