Hello. This is ID from Maya (png)--- http://prntscr.com/ddcpmz This how SP it "convert" to a mesh--- http://prntscr.com/ddcqjt Base colors exported from SP--- http://prntscr.com/ddcs46 After exporting textures this poblem is in all maps (metal, rough etc.). Dilation on 5. 2K textures. What I do wrong?
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Yo, I wanted to see if I could get a decent result at an Active Camo/Optical Camo setup in UE without using Transparency at all. Many Multiply and Lerp nodes later, I got something that works :) since getting a true "cloaking" effect is a bit of a stretch this way, I've gone for the kind of active stealth camo that would…
Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
Hey to all, I'm trying to create an dilation like shader for UDK. Basically, the same effect of Iris/Pupil dilation of the eye, kinda like this shader: http://carlosmontero.com/shader_eyeball.php Problem is, my dilation of the texture doesn't work correctly. It 'expands' my texture (EI: making them larger) without a proper…
So Im trying best render, I turn off shadows and put on AA. MRGBGrab Render seems to ignore this, so I end up with pixelated edges. What exactly am I doing wrong? To reiterate: Attempting to capture 2.5 albedo and normal. BUT with AntiAliasing on which only seems to happen with the best render on. The thing is I cant get a…
I'm new to substance designer and am attempting to make something like this https://garden.org/plants/photo/375190/ I've been experimenting with horizontal noises such as anisotropic noise, tile generators etc, but am finding difficult to get it look random. I'd like some large forms and small forms mixed up. Also does…
Hey guys, i'm currently finishing my Ramen Cart project that i posted as a WIP in the 3D art section of the forum and now i want to make the broth for the Ramen but i don't know how to do it. The project will be rendered in Marmoset. I have Substance Painter and Designer so i think that the best way would be to make it in…
Hey guys/gals I've been downloading new tools and for whatever reason they arent saving when I start a new document or start over on Zbrush. I have stored my config and that did not do anything. I'm sure it's a real quick fix but I'm not sure what else I can do besides 'store configuration.' Watched a youtube video and the…