Yo,
I wanted to see if I could get a decent result at an Active Camo/Optical Camo setup in UE without using Transparency at all. Many Multiply and Lerp nodes later, I got something that works
since getting a true "cloaking" effect is a bit of a stretch this way, I've gone for the kind of active stealth camo that would work at a glance, but on closer inspection is a bit rough, a bit glitchy. Everything was substantially inspired by the camo effect of the Spider-Bot in the
Cyberpunk 2077 gameplay.
ArtStation
Demo of this being controlled/masked by Vertex Color - this masking method could be swapped out for anything else, e.g. multiplying a curvature map over time (
that would probably look cool):
Sci-Fi corridor is Wiktor's. Everyone knows it by now :P The Drone prop can be found
hereThanks for looking