Hi guys, I am a Freelance Environment Artist looking to boost my currently lacking portfolio and decided to create an environment based off some of the Concept Art Ben Proctor produced for the interior bridge section on the Prometheus ship. So far I have managed to produce a door section aswell as a generalized block out…
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Update for those watching this thread. @Kobalt - Yeah, I am planning on using cubemaps once I get the lighting right, you may also notice perhaps more than half of it is purely diffuse textures at the moment which is why I haven't used them just yet. In regards to the ceilings, I've been told that a lot so I've been…
All right, well, after a week of stepping back to think and process the critiques I've received on this environment, I'm going to go a totally new direction. The previous idea had a lot of cool symbolism for me personally, but it all came together into a package that was boring and generic. Nobody I showed it to expressed…
Evening all! I REALLY need someones help on this, I started an environment design for my final year of Graphic design, and I'm having trouble with the actual designing of the level... not the modelling or texturing, the really basic layout of where things should go and what should be included! AND IT'S KILLING ME! I…
At elite3d we are currently looking for talented 3D artists specialized in props and environments for next-gen games standards. Required skills and experience: * Solid experience with Maya and/or 3DS Max and/or Blender * Experience with the process of generating assets from high poly to low poly (Creating normal maps,…
So I'm started on an environment project today and want to get into the habit of posting at least every other day with my progress. The project is kinda related to another neoclassical environment project I was working on, but I had this scene in mind that I wanted to get done for portfolio. The scene is going to be a…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
We are looking for a talented 3D/2D artist to help transform sketch design of characters (based on Sugar Cubes) to a set of ready to use realtime game assets in Unity3D for a Game Jam. Ideally you will be working in 3DSMax natively and have good experience in putting animations into Unity3D for realtime mobile. The Design…
Hey there! I decided to open a topic here and share my game environment submission which I'm making for the currently going Artstation challenge. I used the amazing concept by Gediminas Einikis Here is the last screen from my UE4 scene. Right now I'm working on cinematic. I want to show there my environment from different…