Hello everyone! Long story short. The game art I created looks much brighter and vibrant on my home monitor than on my work monitor. On my work monitor it looks much darker. Does anyone know if there is some kind of "standard" monitor for game art or is there a certain type of monitor that I should be using? Or a certain…
Hi everyone, I have a question about a problem I'm having with a simple model I'm working with. i'm no expert at this so forgive me if this is obvious. I have this model of a wine glass which was all in triangles and I want to convert to quads (I want to duplicate some of the geo so I can create a liquid that can deform…
I'm working on a project with some friends, which should be the first public title for our team. The game was first planned to be a retro platformer, but the design slowly skewed into a bigger and bigger project. We've come to the conclusion this will be our debut title as a game studio. Naturally with this new big goal,…
Oh wow - this is a very detailed answer, thank you! I'm also pretty floored by your image - did you just draw over it, or did you straight up just go and model the thing yourself to demonstrate? Either way that's insanely cool of you, thank you so much for your time and effort!! :000 The dimension square thing is actually…
Damn you and your interesting problems! I need to sleep some time! :P I'm on to something Very early test to see if my thoughts held any water. They DO and I'll see if I can make this work later on. The short of it is this: Transform the object's normals into Light space(in this example they're in view space since that's a…
Not to sound like an old fart, but I remember back in 2000 they were talking about how photo-scans made texture artists completely redundant. Then producers started telling us that Turbo Squid was the future, and that one day MMO's would be made by 5 designers, and a bunch of bought models. In 2005, we were told procedural…
There is a lot of ways you can take to be good at drawing, but all come down to how much time did you wanna spent by actually doing it. Tutorials will help you in starting, but theory itself didn't much help in improving your drawing skill. Unlike Ben Apuna, I personally like to draw using pencil rather then pen (although…
The floor is too glossy, try to reduce down the green emitting light from the floor or use the indirect light reflection for bringing this piece to life a bit more. Very nice work tho, The pipes are too shiny so you might want to reduce down the intencity of Blinn material that you've used. Suggestion: Make it look like…
Looks good, I like the material. I actually did one of these myself (portfolio in signature). There's a couple issues with your model: - The hammer wouldn't be able to cock back over that sharp corner it connects to. - No bullet pins, this ring uses special bullets with firing pins sticking out the side. - The hammer…
This one: http://www.keinebilder.de/download/schrade-lowpoly_curvature-highpassed-8px.jpg was made with these xnormal settings: rays: 128 spread angle: 162 bias: 0.0001 algorithm: average distribution: cosine search distance: 0,05 tone mapping: monochrome smoothing: yes background color: black Except for search distance…